Hello there! My name is Benjamin and I’m a game/graphics programmer from Germany.
I’ve been working professionally in the game industry for roughly eight years.
Writing simple yet efficient C/C++ code fills me with joy. If you’re interested in detail in the things I do, feel free to dig deeper into the about section.
Welcome to my new blog! Here are a short introduction and an outlook on what’s going to happen here shortly.
Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.