Hello there! My name is Benjamin and I’m a game/graphics programmer from Germany.
I’m currently on a solo journey working on an unannounced voxel-powered game and the associated technology.
Previously I’ve been working professionally in the game industry for almost nine years, last as the lead graphics programmer at Deck13 Interactive. I’ve worked on the rendering and engine tech of Lords of the Fallen, The Surge, The Surge 2 and an unannounced game.
Writing simple yet efficient C/C++ code fills me with joy. If you’re interested in detail in the things I do, feel free to dig deeper into the about section.
Reverse Z Cheatsheet
Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.